The knight on the eternal quest, love that can only realized
at great danger, journeys through strange magical lands. These are the tales of
the troubadour, and they have inspired generations of nobles, townsman and
peasants alike to give up their mundane lives and seek adventure for
themselves. Who would know more of adventure and romance then the troubadours
who write of them?
William the IX, Duke of Aquitaine and grandfather of the famous Eleanor, was
the first widely known troubadour. In the centuries since his poems where first
sung troubadours have introduced the ideals of chivalry and courtly love to
courts across Europa. A troubadour seeks to use her verse to record and
encourage heroic acts and romantic passions. She is an advocate of courtly love
and an active participant in courtly life, a master of the magic that verse and
song can produce and very capable of engaging in her own chivalrous and
noteworthy adventures. Many troubadour tales are autobiographical in nature.
While bards, with their gift of clarity, are the most likely troubadours, many
a knight and aristocrat as well as paladins, and even sorcerers, rogues,
rangers and wizards, have taken up the life of the troubadour. Whoever they are
however, they must travel to one of the courts of the great magnates of
Requirements
To qualify to become a Troubadour, a character must fulfill all the following
criteria:
Region: Gallia (Aquitaine and Gascony)
Alignment: Any Non-evil
Feats: Clarity
Skills: Knowledge (nobility and royalty) 9 ranks, Perform (oratory) 4
ranks, Perform (stringed instrument) 4 ranks, Ride 3 ranks, Speak Language
(Romansh), Read/Write (Romansh)
Hit Die: d8
Class Skills: The Troubadour’s class skills (and the key ability for
each skill) are are Bluff (Cha), Concentration (Con), Decipher Script (Int),
Diplomacy (Cha), Gather Information (Cha), Knowledge (any, taken separately)
(Int), Listen (Wis), Perform (Cha), Profession (Int), Read/Write, Ride (Dex),
Search (Int), Sense Motive (Wis), Speak Language, Spellcraft (Int), and Use
Magic Device (Cha)
Skill Points at Each Additional Level: 4+Int Modifier
Level |
Base Attack Bonus |
|
Ref Save |
Will Save |
Special |
Bard Spells per Day |
1st |
+0 |
+0 |
+2 |
+2 |
Troubadour Tales, Armored
Casting |
+1 level |
2nd |
+1 |
+0 |
+3 |
+3 |
Bonus Feat |
+1 level |
3rd |
+2 |
+1 |
+3 |
+3 |
Composition |
+1 level |
4th |
+3 |
+1 |
+4 |
+4 |
Bonus Feat |
+1 level |
5th |
+3 |
+1 |
+4 |
+4 |
Double Composition |
+1 level |
6th |
+4 |
+2 |
+5 |
+5 |
Bonus Feat |
+1 level |
7th |
+5 |
+2 |
+5 |
+5 |
Master Composition |
+1 level |
8th |
+6 |
+2 |
+6 |
+6 |
Bonus Feat |
+1 level |
Weapon and Armor Proficiency: Troubadours are proficient with all simple weapons, plus the lance, light crossbow, long sword, short sword, and short bow. They are also proficient with light and medium armor and shields.
Bard Spells per Day: The Troubadour cast spells like a Bard of the same level. If already a Bard, then each time the Troubadour gains a level, their casting level and spells per day increase as if their Bard level increased by one.
Troubadour Tales: The Troubadour may know obscure things about the
Knights of the Round Table, Charlemagne’s Paladins, and other heroes, as well
as the less heroic aspects of the court life, culture and history of Western
Europa. The Troubadour can make Bardic lore checks involving Britannia,
Armored Casting: The Troubadour’s percentage chance of arcane spell failure when casting spells with somatic components while wearing armor is reduced 20%. The standard penalty for using a shield still applies.
Composition (Su): At 3rd level, once per week, the Troubadour can write an inspiring composition, normally a poem. The Troubadour must put some of herself in the composition, loosing 100 XP. The composition affects one recipient chosen by the Troubadour, who must hear or read the composition, and know the language it is recited or written in. Afterwards, for two days per Troubadour level, the Troubadour receives a +3 to all Charisma checks involving the recipient. Alternately, the recipient can be inspired as if they where hearing the Troubadour perform Bardic music. This also lasts for one day per Troubadour level and can provide the same benefits of any inspire the Troubadour can perform with Bardic music.
Bonus Feat: At 2nd, 4th, 6th, and 8th level the Troubadour can take one of the following as a bonus feat provided she meets the prerequisites: Armor Focus (any), Lionhearted, Mounted Combat, Ride by Attack, Spirited Charge, or Skill Focus with any class skill.
Double Composition: Starting at 5th level the Troubadour can create up to two compositions a week.
Master Composition: Starting at 7th level, once per month the Bard can compose a master composition, at the cost of 500 XP. This works the same as composition; however this composition can affect two persons or creatures per Troubadour level.
Paladin Troubadours: Paladin Troubadours add their Troubadour level to their Paladin level to determine the properties of their special mount. A Paladin can take levels in Troubadour and then resume taking levels in Paladin