Runecarver (Dwarf Priest)

Crafting the stuff of legends, the Runecarvers are masters at their craft, priests of the dwarven religion, and skilled in using the runes to make items of great power. They may also “cast” a limited number of runes, but do not cast divine spells like most other dwarven priests. They are also not “chosen” like other dwarf priests, but invited to join the order after confirming their craft skills, their knowledge of the runes and their commitment to the great traditions of the dwarves.
Normally fighters and experts become Runecarvers, though others may also try. All Runecarvers must be male dwarves. As priests of the important craft aspect of the dwarven religion, Runecarvers play an important role in most dwarf holds. However some may be allowed to venture forth from the hold, though they must remain true to the wisdom and law of the dwarves, and loyal to their order, hold and kingdom.

Requirements
To qualify to become an Runecarver, a character must fulfill all the following criteria:
Alignment: Lawful Neutral
Race: Dwarf
Gender: Male
Feats: Skill Focus (any Craft)
Skills: Craft (any 2) 9 ranks, Speak Language (One Tongue), Speak Language (Literate), Runecraft 9 ranks

Hit Die: d8
Class Skills: The Runecarver class skills (and the key ability for each skill) are: Concentration (Con), Craft (Int), Knowledge (Arcana) (Int), Knowledge (Architecture and Engineering) (Int), Knowledge (Religion) (Int), Profession (Wis), Runecraft (Wis), Spellcraft (Int).

Skill Points at Each Additional Level: 4+Int Modifier

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Runes Known

Runes Cast per Day

1st

+0

+2

+0

+2

Craft Feat, Craft Brother, Own Craft + 1, Runecasting

0

(1)

2nd

+1

+3

+0

+3

 

1

2

3rd

+2

+3

+1

+3

Own Craft +2

1

2

4th

+3

+4

+1

+4

Craft Feat

2

3

5th

+3

+4

+1

+4

Own Craft +3

2

3

6th

+4

+5

+2

+5

Craft Master

3

4

7th

+5

+5

+2

+5

Own Craft +4, Craft Feat

3

4

8th

+6

+6

+2

+6

 

4

5

9th

+6

+6

+3

+6

Own Craft+5

4

5

10th

+7

+7

+3

+7

Craft Feat, Craft Father

5

6

Weapon and Armor Proficiency: The Runecarver is proficient with all simple and martial weapons, all types of armor and shields (except Tower Shield).

Craft Brother: A full initiate into the order, the Runecarver gains a +1 to all Charisma based checks involving other dwarf craftsmen. They may also add one point of their Wisdom bonus (if any) per Runecarver level to checks with any craft skill, in addition to the standard intelligence modifier.

Craft Feat: The Runecarver can take Craft Arms and Armor, Craft Ring, Craft Rod or Craft Wondrous Item as a bonus feat without meeting the standard prerequisites for the feat, or they can take Skill Focus in any craft skill. The Runecarver gains an additional craft feat at 4th, 7th, and 10th level.

Runecasting: The Runecarver can use their knowledge of Runecraft to craft magic items and cast a limited number of runes, as described in the Rune Magic section.

Own Craft: When using Runecasting to enchant an item they have made themselves, e.g. first crafting a masterwork long sword, or platinum ring, and then enchanting it, the Runecarver receives a +1 on the check to enchant the item. This increases to +2 at 3rd level, +3 at 5th level, +4 at 7th level and +5 at 9th level. Enchanting items using Runecraft is described in the Rune Magic section.

Runes Known: The Runecarver knows how to cast a (maximum) number of runes equal to one point of their Wisdom bonus (if any) per Runecarver level. If they have a Wisdom of 11 or greater they can learn an additional rune at 2nd level and each even level thereafter, as indicated on the table. To learn a particular rune, the Runecarver must make a successful Runecraft check vs. DC 20. If they fail to learn one kind of rune, they can try to learn another, as long as they do not exceed the maximum number of runes they can know. They cannot attempt to learn the same rune again until they gain a new level of Runecarver.

Runes Cast Per Day: The Runecarver can cast one rune per day, plus one for each point of their Wisdom bonus (if any) per Runecarver level. They can cast an additional rune at 2nd level and on each even level thereafter as indicated.

Craft Master: At 6th level, the Runecarver is considered a master of the order. They gain a +1 on their leadership score, if they have the Leadership feat, and on all Charisma based checks with other dwarves (this supercedes the bonus they received as a Craft Brother). They can also make magic items at one half the cost in base materials. They must still pay the full cost in experience points.

Craft Father: At 10th level the Runecarver is considered a natural leader among dwarves. Their bonus to their leadership score and on Charisma checks with other dwarves is increased to +3, and they can make magic items at one half the base cost in terms of both materials and experience points.