Eldar Mage-Priest
One
of the three cornerstones of the elven religion, the
Order of Arcane Wisdom is devoted to revering, and learning more about, magic
and the supernatural. As their name implies, the eldar
mage-priest is both a priest of the Order and a practitioner of arcane and divine
magic. Most are clerics of Arcane Wisdom, though half elf clerics of pagan
gods, a few druids, and, scandalously, clerics of the other elven
orders, have also been accepted as mage-priests. Most are also wizards, and
sometimes known as wizard priests. However there are sorcerer priests and bard
priests. The Order of Magic is popular with Gray Elves, and they make up a
disproportionate number of its practitioners. The order is also fairly popular
with High Elves. Wild Elves are less likely to be mage priest, and are likely
to be sorcerer priests if members of the Order. While many non-elves have tried
to learn the secrets of the mage priests, only elves and half elves may become
one. An elf or half-elf who does think they are qualified to join must find a
temple of the Order, normally part of a elven academy
of magic, and past the tests that are never revealed to outsiders.
Requirements
To
qualify to become a mage priest, a character must fulfill all the following
criteria.
Race: Elf or Half Elf
Skills:
Knowledge (arcana) 8 ranks, Knowledge (religion) 8 ranks, Spellcraft
8 ranks.
Feats: Theurgy and two Magic Use Feats.
Spells: Able
to cast identify and at least one 2nd level arcane spell and one 2nd level
divine spell.
Special: A donation to the order worth at least 5000s. The mage priest must join the Order
of Arcane Wisdom and follow its tenants.
Hit Die: d6.
The
mage priest’s class skills (and the key ability for each skill) are
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (any, each taken separately) (Int), Profession (
Skill Points at
Each Level: 2 + Int
modifier.
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special Abilities |
Spells per Day |
1st |
+0 |
+0 |
+0 |
+2 |
Staff |
- |
2nd |
+1 |
+0 |
+0 |
+3 |
|
+1 level of existing arcane spellcasting
class/ +1 level of existing divine spellcasting
class |
3rd |
+1 |
+1 |
+1 |
+3 |
Bonus Feat |
+1 level of existing arcane spellcasting
class/ +1 level of existing divine spellcasting
class |
4th |
+2 |
+1 |
+1 |
+4 |
|
+1 level of existing arcane spellcasting
class/ +1 level of existing divine spellcasting
class |
5th |
+2 |
+1 |
+1 |
+4 |
|
+1 level of existing arcane spellcasting
class/ +1 level of existing divine spellcasting
class |
6th |
+3 |
+2 |
+2 |
+5 |
Enhance Staff, Bonus Feat |
- |
7th |
+3 |
+2 |
+2 |
+5 |
|
+1 level of existing arcane spellcasting
class/ +1 level of existing divine spellcasting
class |
8th |
+4 |
+2 |
+2 |
+6 |
|
+1 level of existing arcane spellcasting
class/ +1 level of existing divine spellcasting
class |
9th |
+4 |
+3 |
+3 |
+6 |
Bonus Feat |
+1 level of existing arcane spellcasting
class/ +1 level of existing divine spellcasting
class |
10th |
+5 |
+3 |
+3 |
+7 |
|
+1 level of existing arcane spellcasting
class/ +1 level of existing divine spellcasting
class |
11th |
+5 |
+3 |
+3 |
+7 |
|
+1 level of existing arcane spellcasting
class/ +1 level of existing divine spellcasting
class |
12th |
+6 |
+4 |
+4 |
+8 |
Bonus Feat Enhance Staff |
+1 level of existing arcane spellcasting
class/ +1 level of existing divine spellcasting
class |
Weapon and Armor Proficiency: Mage priests do not gain proficiency with weapons or
armor.
Spells per Day: Starting at 2nd level (and with the
exception of 6th level), when
a new mage priest level is gained, the character gains new spells per day as if
he had also gained a level in any one arcane spellcasting
class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not,
however, gain any other benefit a character of that class would have gained. If
a character had more than one arcane spellcasting
class or more than one divine spellcasting class
before he became a mage priest, he must decide to which class he adds each
level of mage priest for the purpose of determining spells per day.
Staff: All mage
priests have a specially crafted staff.
In the hands of the mage priest the staff is a +1 weapon and provides a
+1 deflection bonus to AC. The staff
also provides the mage priest spell resistance of 10+the mage priest’s level
and can be used as a divine focus. The staff can be used by the mage priest to detect magic as a supernatural ability.
In the hands of someone other then the mage priest, the staff can be used a
masterwork weapon, but provides no other special benefits. If the staff is lost or
destroyed, the mage priest must make a donation of 5000s to the order or make a
new one himself to replace it.
Staff
of the Mage Priest: Moderate varied; CL 12; Craft Staff, arcane sight, detect magic, dispel magic, identify, magic weapon, spell
resistance; creator must be a mage priest; Price: 5000s.
Augmenting
the staff: A mage priest with Craft
Staff can add powers to the staff in the same way he could make another magical
staff. For example, a mage priest
could add all the properties of a Staff of Frost to his staff in the same way
he could make a Staff of Frost. If the
staff is augmented in this way, it has 60 instead of the normal 50 charges, but
only the mage priest can benefit from it. When all the charges are used, the
staff looses the properties added to it but otherwise continues to work
normally.
Bonus Feat: At 3rd level and
every 3 level thereafter (6th, 9th, and 12th level) the mage priest gains a bonus feat. At each such opportunity, he can choose a metamagic feat, an item creation feat, or Spell Mastery.
The mage priest must still meet all prerequisites for a bonus feat, including
caster level minimums.
Enhance Staff: At 6th level,
the mage priest’s staff becomes a +3 weapon and provides a +3 deflection bonus
to AC. The mage priest can use the staff
to identify items as a supernatural
ability. In addition, once a day for
each metamagic feat the mage priest has, he can cast
a spell as though it has been enhanced by the metamagic
feat, but does not have to prepare or use a higher level spell slot and casts
the spell as he normally would. At 12th
level, the mage priest can use the staff in this way three times a day. He can also use the staff to cast arcane sight or dispel magic as a supernatural ability.