Founded to care for sick pilgrims in the
Hospitallers are normally
The Hospitallers maintain a presence in the Crusader Kingdom of Antioch and the
islands of the eastern
Requirements
To qualify to become a Hospitaller, a character must fulfill all the following
criteria:
Region: Britannia, Gallia, Iberia, Western Empire
Alignment: Lawful Good or Neutral Good
Race: Human
Feats: Weapon Focus (Heavy Mace or Maul)
Skills: Heal 8 ranks, Knowledge (religion) 5 ranks, Ride 3 ranks, Speak
Language (Latin), Speak Language (Literate)
Weapons and Armor: Proficiency in Light Armor and Shields
Other: Member Holy Church, unmarried.
Hit Die: d8
Class Skills: The Hospitaller's class skills (and the key ability for
each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis),
Knowledge (Religion) (Int), Knowledge (History) (Int), Knowledge (Warfare)(Int), Profession (Int), Ride
(Dex), Speak Language, Spellcraft (Int), and Swim (Str).
Skill Points at Each Additional Level: 2+Int Modifier
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Cleric Spells per Day |
1st |
+0 |
+2 |
+0 |
+2 |
Healing Mastery,
Hospitallar Weapon, Rule |
|
2nd |
+1 |
+3 |
+0 |
+3 |
Knowledgeable Curing, Turn
Undead |
+1 spellcasting level |
3rd |
+2 |
+3 |
+1 |
+3 |
Greater Curing |
+1 spellcasting level |
4th |
+3 |
+4 |
+1 |
+4 |
Hospitaller Weapon |
+1 spellcasting level |
5th |
+3 |
+4 |
+1 |
+4 |
Masterful Curing |
+1 spellcasting level |
Weapon and Armor Proficiency: Hospitallers are proficient in all armor and shields. They are also proficient in simple weapons.
Healing Mastery: The Hospitaller can choose to take 10 on all Heal checks, regardless of the circumstances
Hospitaller Weapon: At 1st and 4th level the Hospitaller may take Greater Weapon Focus, Improved Critical, or Weapon Specialization with either the heavy mace or maul, if they have Weapon Focus with that weapon.
Rule: The Hospitaller must abide by the Rule of his Order. This is similar to the secular Knight’s Code of Chivalry, but loyalty must be given first and foremost to the Order and the Church. In addition the Hospitaller must normally display the symbol of the order—a black cross on white— and must give 10% of his income to the Order, but can expect commensurate support in return. The Hospitaller cannot marry.
Cleric Spells per Day and Domain Abilities: At 2nd level and each level thereafter, if the knight can cast cleric spells their caster level and spells per day increase as if their cleric level increased by one. Their cleric level is also treated as one higher with respect to any level dependent domain abilities.
Turn Undead: At 2nd level a Hospitallar who can turn undead adds their class level-1 to their cleric level (and or their paladin level –3) when making a turning check.
Knowledgeable Curing: At 2nd level, if the Hospitaller makes a successful Heal check, DC 20+(cure spell level), while casting a cure spell (any spell with “cure” in the title), they heal an additional die of damage.
Greater Curing: At 3rd level, when a Hospitaller casts a cure spell d10s, instead of d8s, are used to determine how many hit points are healed.
Masterful Curing:At 5th level, if the Hospitaller makes a successful Heal check, DC 30+(cure spell level), while casting a cure spell, they heal two additional die of damage.
Hospitaller Paladins: A Hospitaller Paladin adds his Hospitaller level to his Paladin level when determining the properties of his special mount. A Paladin may take levels in Hospitaller, and then resume taking Paladin levels.