Gladiator

For many centuries slaves have fought and died in the mighty Coliseum, as well as lesser arenas and the private functions of wealthy and powerful Romans. Those that can survive earn the reputation and renown of the Gladiator, a truly dangerous opponent that knows how to “play the crowd”. Fighters are natural gladiators, but anyone who can survive the arena and learn one of the basic fighting styles may become one. While normally slaves, some free men enter the arena for wealth or glory, and successful gladiators are customarily freed.
Gladiatorial combat itself may include one on one matches of opponents from the same or different schools, fighting against animals or other beasts, and group combats. While dangerous, gladiatorial combat is not always deadly: the owners of different “stables” often collude to spare their main asset, their slaves, and yielding when beaten is not considered dishonorable, though the Gladiator who does so risks the “thumbs down”.

Requirements
To qualify to become an Gladiator, a character must fulfill all the following criteria:
Region: Roman Republic
Base Attack: 5+
Feats: Power Attack, One of the following combinations: Weapon Focus (gladius[short sword]) and Improved Shield Bash, or Weapon Focus (Trident) and Exotic Weapon Proficiency (Net).
Special: The character must have survived at least five gladiatorial matches.

Hit Die: d12
Class Skills: The Gladiator's class skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex) and Tumble (Dex).

Skill Points at Each Additional Level: 2+Int Modifier

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

1st

+1

+2

+0

+0

Crowd's Favor, Finish

2nd

+2

+3

+0

+0

Bonus Feat

3rd

+3

+3

+1

+1

Uncanny Dodge

4th

+4

+4

+1

+1

Bonus Feat

5th

+5

+4

+1

+1

Reputation, Spare

6th

+6

+5

+2

+2

Bonus Feat

7th

+7

+5

+2

+2

Improved Uncanny Dodge

8th

+8

+6

+2

+2

Bonus Feat

Weapons and Armor Proficiency: A Gladiator is proficient with all simple and martial weapons, light armor and shields (including Tower shield).

Crowd’s Favor: The Gladiator can make a check to influence the crowd during a match. This is similar to a Diplomacy check to influence an individual, however the Gladiator adds their class level, not their ranks in diplomacy, along with their Charisma modifier when making the check. A friendly crowd will call for the Gladiator to be spared if loosing, or will heap even greater glory on the Gladiator if triumphant. A hostile crowd will demand the Gladiators death regardless, indifferent and unfriendly will lie between. Crowds are normally unfriendly or hostile towards a Gladiator, but a combination of winning both matches and the crowds favor through time can improve their initial disposition.

Finish: The coup de grace that finishes an opponent is an important part of the Gladiatorial spectacle. When the Gladiator performs a coup de grace they add their Gladiator level to the normal DC for the fortitude save to avoid being killed by the blow.

Bonus Feat: At 2nd and 4th level the Gladiator gains a bonus feat. They must meet the prerequisites for the feat, but can treat their levels in Gladiator as levels in Fighter when determining eligibility for a feat. The Gladiator may choose from: Charioteering, Display of Prowess, Improved Disarm, Improved Feint, Improved Shield Bash, Improved Sunder, Knockdown, Two-Weapon Defense, and Two-Weapon Fighting. They can also take one of the following feats with the net, gladius [short sword], spica [scimitar] or trident: Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Weapon Focus, and Weapon Specialization.

Uncanny Dodge (Ex): Starting at 3rd level, a Gladiator can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
If a gladiator already has uncanny dodge from a different class he automatically gains improved uncanny dodge (see below) instead.

Reputation (Ex): By 5th level the Gladiator has gained a fearsome reputation in the arena, and knows how to intimidate opponents. He may add his Gladiator level to the standard modifiers when making an Intimidate check to demoralize an opponent.

Spare (Ex): Bringing an opponent close to death, but not killing them, is an important part of the gladiator’s craft. Starting at 5th level, once per day, on a successful “Gladiator level” check-d20+Gladiator level-vs DC 20, the Gladiator can turn a blow that would bring an opponent to less then 0 hit points to one that brings them to exactly 0 hit points. The Gladiator can make the check to spare an opponent as a free action immediately after dealing the otherwise mortal blow.

Improved Uncanny Dodge (Ex): A Gladiator of 7th level or higher can no longer be flanked. This denies a rogue the ability to sneak attack the character by flanking him, unless the attackers rogue level is four levels higher then the Gladiator’s level. The levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.